

"Our first meeting with Microsoft was at E3 2010. Ultimately I think the shared ambition and passion of both teams made it happen. Turn 10 spent lots of time on-site with us and it became clear that we had plenty in common, including our attention to detail and the way we approach game development.

We'd been talking with Microsoft about a number of things prior to meeting with the Turn 10 guys, but after we met them we knew that the opportunity to contribute to the Forza franchise aligned perfectly with our company goals. We were a group of very experienced developers, but it was clear that we weren't a ready-made studio and we knew it would take someone with vision to get on board and give us the backing we were asking for. We realised that the best way to sustain serious conversations with publishers was to have a way to prove to them that we could collaborate to make it work. In the early days of Playground we concentrated on building a company that could scale up to meet the demands of a big budget game.

Yes, it's a remarkable story and we're really pleased to have been able to fulfil the ambitions we had when we set up the studio.
